{"id":8340,"date":"2017-03-23T08:02:10","date_gmt":"2017-03-22T19:02:10","guid":{"rendered":"http:\/\/spatial.massey.ac.nz\/blog\/?page_id=8340"},"modified":"2021-01-15T15:24:03","modified_gmt":"2021-01-15T02:24:03","slug":"vr","status":"publish","type":"page","link":"http:\/\/spatial.massey.ac.nz\/blog\/tutorials\/vr\/","title":{"rendered":"VR"},"content":{"rendered":"
Virtual Reality<\/strong><\/em> is fully immersive tool, completely occluding a users vision and affording the potential of transporting them into completely virtual environments.<\/p>\n At Massey Spatial Design with have a VR Station (HTC Vive) for you to use in studio 10B12b. <\/p>\n The Studio VR set up allows us to import out SketchUp or TwinMotion models to view in 1:1 Scale so that we can gain a better understanding of volume, light, materiality, accessibility etc. <\/p>\n A quick tutorial showing how you can use the VR Set up with your SketchUp Model!<\/a><\/strong><\/p>\n HTC Vive, Controllers and base station trackers:<\/p>\n <\/p>\n The proprietary software “Medium” is currently the best 3D modelling and sculpting experience for virtual reality.<\/p>\n Oculus also works with Steam VR and many steam apps support the Oculus.<\/p>\n <\/p>\n Oculus Rift + Oculus Touch controllers:<\/p>\n <\/p>\n <\/p>\n <\/p>\n <\/p>\n
<\/a><\/p>\nView digital models at 1:1 scale<\/h1>\n
<\/p>\nHTC Vive<\/h1>\n
<\/a>The HTC Vive is one of the current generation premiere head mounted display (HMD) systems. It has room scale tracking, enabling 360 degrees of freedom while in virtual reality. This is our studio set up. <\/em><\/p>\n
<\/a><\/p>\nOculus<\/h1>\n
<\/a>The Oculus is one of the current generation premiere head mounted display (HMD) systems.
\nIt has touch sensitive controllers allowing for more degrees of interaction in virtual space.<\/p>\n
<\/a><\/p>\nIrisVR Prospect<\/h1>\n
<\/a>Prospect is a very simple software that lets you load a Sketchup or OBJ digital model and experience it in VR.<\/p>\n
<\/a><\/p>\n
<\/a><\/p>\nUnity<\/h1>\n